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Every major topic is covered, including setup, project management, recording, editing, arranging, mixing, processing, virtual instruments, synchronization, advanced uses, and tips. New users that need to get up to speed with Cubase can use the Introduction topic to take them through set-up, first record, edit, and mix. Por outro lado, o uso de buffers pequenos vai exigir mais do computador.
Para criar um novo projeto 1. Isto cria um novo projeto sem nada. Para salvar o projeto 1. Para fechar um projeto 1. Navegue para o local onde deseja criar o projeto. Digite um nome para a nova pasta. Indique o projeto que deseja abrir clicando uma vez sobre o nome do mesmo. Acrescentando outputs 1. Vamos fazer isto agora.
Ajuste de volumes level Temos um contrabaixo tocando por um amplificador, com um microfone na frente do alto falante do amplificador. Isto vai afetar a velocidade com que os cliques tocam.
Nesta figura, temos o ajuste , significando bpm batimentos por minuto. Mova o fader para cima e para baixo para que o volume fique suficientemente alto sem acender o vermelho no medidor de sinal channel meter. Gravando o contrabaixo 1. Isto alterna entre stop e start. Ciclo ativado. Gravando uma guitarra 1. Agora vamos ver como escolher o melhor entre os takes. O loop, ou ciclo vai ficar entre os compassos 2 e Vamos escolher qual ficou melhor.
Posicione o cursor sobre um dos quadros na parte inferior esquerda ou direita do evento. Selecione a ferramenta de corte Split. Existe mais coisas para ver na tela, abaixo da barra de ferramentas. Agora o corte apenas pode ser feito a cada compasso. Indique a ferramenta de corte Split tool. Com todos os eventos selecionados, clique e arraste-os para o compasso 1. Certifique-se que foram todos colados. Colocaremos o cursor no compasso Isto economiza muito tempo!
This allows Cubase to sert effect or as a send effect an insert effect on an FX compensate for that delay during playback. Note that you do not have to take the latency of the audio hardware into channel track. You can deactivate or bypass the external account — this is handled automatically by the program. Return Gain Allows you to adjust the level of the signal coming in from the external instrument. Setting up external instruments Note however that excessive output levels from an exter- nal device may cause clipping in the audio hardware.
The 1. Open the VST Connections window from the Devices Return Gain setting cannot be used to compensate for this — you have to lower the output level on the device in- menu. When Studio Manager 2 is installed, you may also select an OPT editor to access your external instrument. When you are done, close the VST Connections win- dow. On the Instrument pop-up menu, your ex- and a stereo mode.
A context menu is displayed showing an option to add the selected ef- fect or instrument to the Favorites. This will happen when you remove an external device from the VST Connections window although it is used in a! To send MIDI notes to the external instrument, open saved project, or when transferring a project to another the Output Routing pop-up menu in the Inspector for computer on which the external device is not defined.
You the corresponding MIDI track and select the MIDI may also see this message when opening a project cre- device to which the external instrument is connected. This ensures use of delay compensation. The instru- ment will now play any MIDI notes it receives from In the VST Connections window, the broken connection this track and return them to Cubase through the re- to the external device is indicated by an icon in the Bus turn channel s you have set up.
Name column. The external instrument will behave like any other VST In- To reestablish the broken connection to the external de- strument in Cubase. The About the Favorites buttons icon is removed, and you can use the external device within your project as before.
Note that you have to perform Freeze in realtime. Oth- erwise external effects will not be taken into account. When freezing external instruments or effects, you can ad- just the corresponding tail value in the Freeze Channel Options dialog:. You can also click directly in the value field and enter the de- sired value manually the maximum value being 60s. This track has a corresponding MIDI channel strip in the mixer. A MIDI track can have any number of automation tracks for automating mixer channel parameters, insert and send effect settings etc.
A project can have only one marker timeline running horizontally from left to right. The follow- track. Each audio track has a corresponding audio chan- nel in the mixer. Ruler Ruler tracks contain additional rulers, displaying the time- An audio track can have any number of automation tracks Cubase only line from left to right.
You can use any number of ruler for automating mixer channel parameters, effect settings, tracks, each with a different display format if you wish. Folder Folder tracks function as containers for other tracks, making it easier to organize and manage the track struc- Signature Time signature events can be added and edited on the ture.
They also allow you to edit several tracks at the signature track, or in the Tempo Track Editor window. A same time. FX Channel FX channel tracks are used for adding send effects. Each FX channel can contain up to eight effect processors — by Tempo You can create tempo changes within a project using the routing effect sends from an audio channel to an FX chan- tempo track. A project can have only one tempo track.
Each FX channel has a corresponding for details. A project can have only one transpose track. FX channel folder in the Track list, for easy management. An FX channel can also have any number of automation Video For playing back video events. A project can have only tracks for automating mixer channel parameters, effect set- one video track.
Group By routing several audio channels to a Group channel, Channel you can submix them, apply the same effects to them, About parts and events etc. Events are the basic building blocks in Cubase.
Each Group channel track has Different event types are handled differently in the Project a corresponding channel strip in the mixer. In the Project window: window, Group channels are organized as tracks in a special Group Tracks folder. VST instrument handling easier and more intuitive. Each instrument track can have tainers for one or more MIDI events.
MIDI parts are rearranged any number of automation tracks in the Project window. To edit the individual However, Volume and Pan are automated from within the mixer. For example, if you resize the au- eral events. Audio parts also in the audio clip — the clip itself will not be affected. An audio region is a section within a clip with a length value, a start time, and a snap point.
Audio regions are shown in the pool and are best created and edited in the Sample Editor. This is Audio handling necessary since different events that refer to the same clip When you work with audio files, it is crucial to understand access the same clip information.
This audio clip re- fers to an audio file on the hard disk that itself remains un- touched. An audio clip does not necessarily refer to just one origi- nal audio file!
If you apply e. The processing will then be applied to the new audio file only, leaving the original audio file unchanged. Finally, the audio clip is automati- cally adjusted, so that it refers both to the original file and to the new, processed file.
During playback, the program will switch between the original file and the processed file at the correct positions. You will hear this as a single re- cording, with processing applied to one section only.
This feature makes it possible to undo processing at a later stage, and to apply different processing to different audio clips that refer to the same original file. An audio event is the object that you place on a time po- sition in Cubase. If you make copies of an audio event and move them to different positions in the project, they will still all refer to the same audio clip.
Furthermore, each au- dio event has an Offset value and a Length value. These determine at which positions in the clip the event will start. Project Ruler overview. The Track list with various track types The event display, showing audio parts and events, MIDI parts, automation, markers, etc. It contains name fields and settings for the tracks.
Click to bypass. To hide or show the Inspector, click the Inspector icon in the toolbar. You can hide or show sections by clicking on their names.
The Inspector Setup context menu Clicking the name for a hidden section brings it into view and hides the other sections. The Inspector contains the controls that can be found on the Track list, plus some additional buttons and parame- ters. In the table below, these additional settings and the different sections are listed. Which sections are available for which track type is described in the following sections. Edit Channel Opens the Channel Settings window for the track, allow- settings ing you to view and adjust effect and EQ settings, etc.
Volume Use this to adjust the level for the track. Volume setting, this corresponds to the Pan setting in the mixer. Delay This adjusts the playback timing of the audio track. Posi- For example, if you have set up a track parameter or activated an effect, tive values delay the playback while negative values cause the track to play earlier. The values are set in milli- your settings will still be active even if you hide the respective Inspector seconds.
Instrument channels and MIDI tracks. The Edit button at the top of the section opens the control panels for the When a MIDI track is selected, the Inspector contains a added insert effects.
You can have up to MIDI events in realtime e. The Edit button at the top of the sec- are available for MIDI tracks is described in the chapter tion opens the Channel Settings window for the track. Equalizer Lets you adjust the EQs for the track graphically, by click- Curve section ing and dragging points in a curve display. The channel overview strip to the left lets you acti- vate and deactivate insert effects, EQs and sends.
Notepad This is a standard text notepad, allowing you to jot down FX channel tracks section notes about the track. Moving the pointer over the icon will display the Notepad trols and sections are available: text in a tooltip. When this folder track is When the transpose track is selected, the following con- selected, the Inspector shows the folder and the FX chan- trols and sections are available: nels it contains. Project window tools. If you have two audio events selected and the first is one bar long and Autoscroll and Suspend Snap Quantize Color pop-up the other two bars long, the info line shows the length of the first event Autoscroll when Editing mode value menu one bar.
If you now edit this value to 3 bars in the info line, the other event will be resized by the same amount — and will thus be 4 bars long. The ruler at the top of the event display shows the time- There are 80 subframes per frame. However, you can se- a main ruler at the top of the event display, displaying the lect an independent display format for the ruler by clicking timeline from left to right.
Each ruler track menu by right-clicking anywhere in the ruler. Seconds Hours, minutes, seconds and milliseconds. Timecode This format displays hours, minutes, seconds and frames. You can choose between 24, 25, Each of the rulers can show a separate dis- User Hours, minutes, seconds and frames, with a user defin- play format: able number of frames per second. You set the desired number of fps in the Preferences Transport page. This means that if there are tempo changes on the up menu.
If the ruler is set to a time-based mode, the dis- tance between seconds will vary depending on the tempo changes.
You create a new project in the following way: Start The start time of the project. Allows you to have the project start at another time than zero. Also used for set- 1. This will contain all files related to the project. Length The length of the project. Select an existing folder or create a new one.
If Cubase is slave, this value is automatically set to A Project window opens. If you selected a template, the new project will the frame rate of the incoming sync signal. If Cubase is be based on this template, and include the corresponding tracks, events the master, this determines the frame rate of the sent sync signal. General settings for the project are made in the Project However, you can make independent display format se- lections for the individual rulers and displays if you like.
Setup dialog. Display Offset Offsets the time positions displayed in the ruler etc. However, if you still want the display in new project. Cubase to start at zero, set the Display Offset to the same value. Sample Rate The sample rate at which Cubase records and plays audio. While most Project Setup settings can be changed at any time, you must select a sample rate once and for all when starting with a new project! All audio files must be of this sample rate to play back correctly.
If this is activated and you drag a selection rectangle with the Zoom tool, the window will only be zoomed horizontally track height will not change. To get an approximate reading on the level of the au- If the option is off, the window will be zoomed both horizontally and verti- dio events by viewing the waveforms, make sure this cally.
You find the following options are available on the Zoom Instead, the contents are redrawn once you have stopped changing the submenu on the Edit menu: zoom — activate this if screen redraws are slow on your system. Zoom to Selec- Zooms in horizontally so that the current selection fills tion Horiz the screen. This means that when resizing Zoom Out Tracks Zooms out the selected track s one step vertically. Tracks minimizes the height of all other tracks. Drag up to zoom out; drag down to zoom in.
It will revert to the changed size, when you se- ified on the pop-up menu. Zoom presets and Cycle markers The pop-up menu to the left of the horizontal zoom control allows you to select, create and organize zoom presets.
These are useful if you want to toggle between different zoom settings e. With this pop-up menu, you can also zoom in on the area between cycle markers in the project. This is useful if you are stepping through the tracks in the Track list, to check or …to open the context menu. The tracks will revert to the size they had before when they are deselected. You can adjust the size directly in the Track list if the default enlargement factor does not suit you.
As soon as you try to resize a track, it is selected menu. The mouse pointer turns into a divider symbol. In the dialog that appears, select the preset in the list and click the De- lete button.
The preset is removed from the list. Transparent When this is activated, events and parts will be transpar- In the dialog that appears, select the desired preset in the list and click Events ent, showing the waveforms and MIDI events only. A second dialog opens, allowing you to type in a Show Data If this is activated, the contents of events and parts will be new name for the preset. Click OK to close the dialogs. Track Heights! Zoom presets are global for all projects, i.
The Event Display—Audio page contains settings for audio The middle part of the pop-up lists any cycle markers you events: have added in the project: Option Description. If the system feels! Cubase maintains a history of recent zoom stages, allow- Fade Handles When this option is activated, the fade handles stay at ing you to undo and redo zoom operations.
This way you always on top the top of the event, and vertical help lines indicate the can zoom in several steps and then easily go back to the exact end or start points of fades. Thick Fade If this option is activated, the fade lines and volume Lines curves are thicker, increasing their visibility. Waveforms at all. You can also assign key commands for these.
This is especially useful to get an overview Undo Zoom. Names be shown in the Project window. This can also be done by clicking anywhere in the upper part of the over- Edit as Drums If this is activated, parts on MIDI tracks with drum maps view — the track view rectangle will be moved to where you clicked.
The when Drum Map assigned will be shown with drum note symbols in the number of tracks shown will not change. Also, the parts will automatically open in the Drum Editor when double-clicked overriding the De- fault Edit Action setting above. Project menu and select a track type from the submenu that appears. The new track is added below the currently The Event Display—Video page contains settings for video selected track in the Track list.
Show Video When this is activated, thumbnail frames of the video This is accessed by right-clicking in the Track list. Thumbnails contents are shown on the Video track. Video Cache This determines how much memory is available for video Size thumbnails. Zooming and navigating in the overview line By clicking the Show Overview button on the toolbar, an extra pane appears under the toolbar; the project overview line.
You can use the overview line to zoom in you to insert several tracks in one go. Just enter the desired number of tracks in the value field. Resize it by dragging the edges of the rectangle.
Disabling audio tracks If you hold down any modifier key when pressing [Return] to close the name field, all events on the track will get the name you entered. This track is selected.
Track folding On the Project menu you will find the Track Folding sub- menu, allowing you to quickly show, hide or invert what is displayed in the Project window event display. When you select this menu option, the fold state of the selected track is reversed, i.
Please note that the exact behavior of this function depends on the shown in the Mixer. Select this menu option to unfold all folder tracks in the Project window. This means that all tracks that were folded in will be unfolded and all unfolded tracks will be folded in, respectively. Dividing the Track list Cubase only Switching between musical and linear time base It is possible to divide the Track list into two parts. Both Tracks can be either musical tempo or linear time based.
If you video track. When you change this setting, all new tracks will use the selected time type. The third op- When the Track list is divided into two parts, the following tion uses the primary time format setting on the Transport panel.
Project menu, Video tracks, Marker tracks and Arranger tracks will automatically be placed in the upper part of the Whether to use musical or linear time base depends on Track list.
All other types of tracks will be placed in the lower part. Track list. Musical time base selected This opens a file dialog, allowing you to locate the file you wish to import. Linear time base selected When you import a file this way, a clip is created for the file and an event that plays the whole clip is inserted on the selected track, at the position of the project cursor. For more information about tempo changes, see the chap- This allows you to copy all kinds of events between projects.
Adding events to a track Some types of events markers and automation events can be drawn di- rectly into the Project window. Audio file import options. While you drag the clip in the Project window, its position will be indi- cated by a marker line and a numerical position box. Adding events to audio parts is done in the them to the project settings. To remove the part and make the events appear as indepen- setting. Instead, you can choose to make any of the options below the pop-up the standard action s.
Ac- Auditioning audio parts and events tivate any number of the following options to have them performed auto- Audio parts and events can be auditioned in the Project matically each time you import audio files: window with the Play tool: Option Description! In Cubase Studio, the Main Mix bus is always used for monitoring.
Split multi- If you import a multi-channel audio file including two- channel files channel stereo files , it will be split into a number of mono 1. Select the Play tool. Note that the Play tool and the Scrub tool share the same tool button. You can also create empty audio or MIDI parts and later add events to them. There are two ways to do this: 2. Click where you want playback to start, and keep the mouse button pressed. Release the mouse button to stop playback.
Select the Scrub tool. If The standard selection techniques apply. The options are: menu. Option Description 2. Click at the desired position and keep the mouse but- ton pressed. All Selects all events in the Project window. The project cursor is moved to the position at which you click. None Deselects all events. Drag to the left or right. Invert Inverts the selection — all selected events are dese- lected and all events that were not selected are se- The project cursor follows the mouse pointer and the audio is played back.
The speed and pitch of the playback depend on how fast you move the In Loop Selects all events that are partly or wholly between pointer. You can adjust the responsiveness of the Scrub function From Start to Cursor Selects all events that begin to the left of the project in the Preferences Transport—Scrub page. Jog wheel on the Transport panel Cubase only. Editing parts and events! Arrow tool creates a copy of the dragged event.
If you press [Shift] and use the arrow keys, the current selection will be On the following pages, the default modifier keys are described — you kept, allowing you to select several events. This can be helpful when rearranging your project, since it allows you to select whole sections on all tracks by selecting all tracks and moving Moving events the project cursor. You page However, these are also used for selecting events see above which can lead to confusing results in some cases.
Since track se-! You will note that there is a slightly delayed response lection is a most vital operation in both editing and mixing, you have the op- when you move an event by dragging. This helps you tion to use the navigation controls for track selection only.
The following avoid accidentally moving events when you click on applies: them in the Project window. If this Cursor Moves the selected event to the project cursor position. This is useful if you have overlapping find the Cross Hair Cursor options section. For audio events, this is an extra important feature, since This allows you to display a cross hair cursor when working in the Project only the visible sections of events will be played back.
You can set up the colors for the line and the obscuring event to back will allow you to hear the whole mask of the cross hair cursor, and define its width. Note: These move the selected events to the left or right. This cre- ates a new version of the clip that can be edited indepen- dently and adds this to the Pool. Note that no new files are created by this operation — for that you need to use the!
The longer to the right you drag, the more copies are created as shown ment direction is restricted to either horizontal or ver- by the tooltip. That means if you drag an event vertically it cannot be moved horizontally at the same time. This creates a shared copy of the part.
If you edit the contents of a shared copy, all other shared copies of the same part are automatically edited in the same way. The last copy is automatically shortened to end at the right locator position. Shared copies are indicated by showing the name in italic text and an icon in the right corner of the part.
MIDI page. If it is deactivated, the notes with the cursor position. If the selected track is of the wrong type, the event will be inserted on its original track. You can glue events together using the Glue Tube tool. The events do not have to touch one another. Renaming events The result is a part containing the two events, with one exception: If you By default, audio events show the name of their clip, but first split an event and then glue the two sections together again without you can enter a separate descriptive name for separate moving or editing them first , they become a single event again.
A single part is created. You can change the default key command for this in the Preferences Editing—Tool Modifiers page. In Cubase, there are three types of resizing: split.
Contents see the figure below. This splits the selected events at the position of the project cursor. This splits events on all tracks at the left and right locator positions.
This opens a pop-up menu from which you can select one This will move the start or end position of the selected Event s by the of the resizing mode options. The actual resizing is done by clicking and dragging the lower left or right corner of the event. Proceed as follows: 1. Point close to the end point of the part you want to stretch. MixConsole The MixConsole provides a common environment for producing mixes in stereo or surround. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.
This is useful if you want to access the most important MixConsole functions from within a fixed zone of the Project window. The MixConsole in the lower zone of the Project window is a separate MixConsole that does not follow any visibility changes you perform in the MixConsole window. Adding Channels to the Control Room To be able to use the Control Room, you must add the channels that you need first.
Output Routing. However, it can be useful to create monitor channels that share device ports with each other as well as inputs and outputs. This can be helpful if you use the same speakers as a stereo pair and also as the left and right channels of a surround speaker configuration, for example. Setting up a Cue Mix You can create a cue mix from the fader and pan levels that are used in the MixConsole and change them to meet the needs of the individual performers.
Adjusting the Overall Cue Send Level You can adjust multiple send levels at the same time for the cue send mix, keeping the blend intact while lowering the overall volume. This is sometimes necessary, because the levels in the main mix are often optimized for the loudest possible signal level without clipping. Metering Cubase provides a master meter and a loudness meter that can be shown in the right zone of the Project window and the MixConsole, or in a separate window in the Control Room.
Audio Effects Cubase comes with a number of included effect plug-ins that you can use to process audio, group, instrument, and ReWire channels. Insert Effects and Send Effects You can apply effects to audio channels by using insert effects or send effects. Insert Effects Insert effects can be inserted in the signal chain of an audio channel.
This way, the whole channel signal passes through the effect. Send Effects Send effects are outside the signal path of an audio channel. The audio data that is to be processed must be sent to the effect. Side-chaining allows you to use the output of one track to control the action of an effect on another track.
Dither Effects Dither effects allow you to control the noise that is produced by quantization errors that can occur when you mix down to a lower bit depth.
External Effects You can integrate external effect devices into the sequencer signal flow by setting up external FX busses. Effect Control Panel The effect control panel allows you to set up the parameters of the selected effect.
The contents, design, and layout of the control panel depend on the selected effect. Effect Presets Effect presets store the parameter settings of an effect. The included effects come with a number of presets that you can load, adjust, and save. System Component Information Window The System Component Information window lists all available MIDI plug-ins, audio-codec plug-ins, program plug-ins, project import-export plug-ins, and the virtual file system plug-ins.
Direct Offline Processing Direct Offline Processing allows you to instantly add plug-in effects and audio processes to the selected audio events, clips, or ranges, without destructing the original audio.
The window always shows the processing of the selected audio. Direct Offline Processing Window The Direct Offline Processing window allows you to add, modify, or delete audio processing instantly for one or multiple events, clips, or selection ranges in one window.
Furthermore, you can undo any audio processing, at any point and in any order. Time Stretch and Pitch Shift Algorithms In Cubase, time-stretching and pitch-shifting algorithms are used for offline processes, in the Sample Editor, or for the Flattening Realtime Processing function. Limitations Applying time stretching or pitch shifting to audio material can lead to a degradation in audio quality and to audible artifacts.
The result depends on the source material, the particular stretch and pitch operations applied, and the selected audio algorithm preset. Audio Functions Cubase offers particular functions for analyzing the audio in your project. You can split events and remove the silent parts from the project, or create regions corresponding to the non-silent sections.
Spectrum Analyzer Window The Spectrum Analyzer window displays the audio spectrum of an event, clip, or selection range as a two-dimensional graph, with frequency range on the x-axis and level distribution on the y-axis. Statistics Window The Statistics function analyzes the selected audio events, clips, or selection ranges.
Sample Editor The Sample Editor provides an overview of the selected audio event. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio. Editing is non-destructive so that you can undo modifications at any time. Sample Editor Toolbar The toolbar contains tools for selecting, editing, and playing back audio. Info Line The info line shows information about the audio clip, such as the audio format and the selection range.
Overview Line The overview line displays the whole clip, and indicates which part of the clip is shown in the waveform display. Sample Editor Inspector The Inspector shows controls and parameters that allow you to edit the audio event that is opened in the Sample Editor.
Ruler The ruler shows the timeline and display format of the project, the project tempo grid. Waveform Display The waveform display shows the waveform image of the edited audio clip. Range Editing In the Sample Editor you can edit selection ranges. This option is useful if you want to quickly edit or process a specific section in the audio waveform, or if you want to create a new event or clip. Regions List Regions are sections within an audio clip that allow you to mark important sections in the audio.
You can add and edit regions for the selected audio clip in the regions zone. Snap Point The snap point is a marker within an audio event that can be used as a reference position. Hitpoints Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.
Calculating Hitpoints When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints. Locating to Hitpoints in the Project Window You can navigate through the hitpoints of an audio event in the Project window. Slices You can create slices from hitpoints, where each slice ideally represents an individual sound or beat of the audio. Creating a Groove Quantize Map You can use hitpoints to create a groove quantize map.
Creating Markers You can create markers at hitpoint positions. This allows you to snap to hitpoint positions. Creating Regions You can create regions at hitpoint positions.
This allows you to isolate recorded sounds. Creating Events You can create events at hitpoint positions. Creating Warp Markers You can create warp markers at hitpoint positions. This allows you to quantize audio based on hitpoint positions. This allows you to double, replace, or enrich drum hits by triggering sounds of a VST instrument.
Tempo Matching Audio Cubase offers several functions that allow you to match the tempo of audio in your project. Algorithm Presets You can select an algorithm preset that is applied for realtime playback and time stretching.
Musical Mode The Musical Mode allows you to tempo-match audio loops to the project tempo. Auto Adjust The Auto Adjust function is useful if you do not know the tempo of your audio file, or if the beat is not straight.
It allows you to extract a definition grid from your audio. After that, you can tempo match the file to the project tempo with the Musical Mode. Manual Adjust The Manual Adjust function is useful if you need to manually modify the grid and tempo of your audio file. This is the case if the extraction of a definition grid with the Auto Adjust function did not bring satisfying results, for example. Free Warp The Free Warp tool allows you to correct the timing of individual positions in the audio material.
Flattening Realtime Processing You can flatten warp modifications. This is useful if you want to reduce the CPU load, optimize the sound quality of the processing, or apply any offline processing.
Unstretching Audio Files You can remove realtime time stretching from audio events. Pitch Editing and Time Correction with VariAudio The VariAudio features in Cubase allow you to edit pitch, and correct the timing and intonation of individual notes in monophonic vocal recordings.
VariAudio and Offline Processes If you apply offline processes and edits that affect the length of audio files that contain VariAudio data, existing VariAudio data becomes invalid. We therefore recommend that you apply offline processing or edits before using the VariAudio features.
Smart Controls Each segment has smart controls that allow you to change the start and end points of the segment and to perform pitch changes, volume editing, formant shifting, and timing modifications of the associated audio. Segmenting Monophonic Audio To be able to edit the pitch and correct the timing of monophonic recordings, Cubase must analyze the audio and split it into segments.
Segments and Gaps Cubase automatically analyzes the audio and splits it into segments. Auditioning You can audition the segments one by one or in a loop, or play them back from the beginning to the end.
Navigation and Zoom You can navigate through the segments and zoom in on them. Segment Editing Segment editing might be necessary if the original audio contains non-tonal portions of the analyzed audio, that is, signals or sections with unclear pitch information, such as consonants or effect sounds. Pitch Changes You can change the pitch of audio segments for corrective or creative purposes. By changing note pitches, you can change the melody of the original audio. Timing Modifications Modifying the timing of segments, or warping, is useful if you want to align a musical accent to a certain time position or change the timing of segments in monophonic recordings.
Formant Shifting Formants are the harmonic frequencies that occur in the human voice. They define the timbre and alter the perception of how a vocal has been performed more from the diaphragm than from the throat, for example.
Formant shifting does not affect the pitch or timing of a segment. Editing Volume You can raise or lower the volume of the audio for a segment or mute it. Functions Menu. Harmony Voices for Audio Cubase allows you to quickly create harmonies for monophonic audio material.
It allows you to view, audition and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts. Audio Part Editor Toolbar The toolbar contains tools for selecting, editing, and playing back audio parts. Info Line The info line shows information about the audio part, such as the start, end, length, or the time stretch algorithm.
Ruler The ruler shows the timeline and the display format of the project. Lanes Lanes can make it easier to work with several audio events in a part. Moving some of the events to another lane can make selecting and editing much easier. Operations All operations can be performed in the Audio Part Editor window and in the lower zone editor.
This integration allows for random access to audio events in the musical context of your project. Activating an Extension in Cubase To be able to use an extension in Cubase, you must activate it. Editor for Extensions In Cubase, extensions are integrated in the Editor.
From there, you have access to all their editing functions. Extension Editing in the Project Window In the Project window, you can still apply the basic editing techniques to audio events if you edited the event with an extension. Permanently Applying Extension Edits Permanently applying extension edits is useful if you want to open the project with another program, or if you want to apply offline processing to the edited audio event.
Sampler Tracks The sampler track features allow you to chromatically play back any audio from your audio sample library via MIDI. You can create and edit new sounds based on specific samples, and integrate them into an existing project. Creating Sampler Tracks. Sampler Control If the sampler track is selected, Sampler Control is available in the lower zone of the Project window.
Sampler Control allows you to view, edit, and play back samples or specific sections of the samples. Pool Every time that you record on an audio track, a file is created on your hard disk. A reference to this file, a clip, is added to the Pool.
Pool Window The Pool window allows you to manage the media files of the active project. Working with the Pool. MediaBay and Media Rack You can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack. Media Rack in Right Zone The Media rack in the right zone of the Project window allows you to access the MediaBay functions from within a fixed zone of the Project window.
MediaBay Window. Working with Volume Databases Cubase saves all media file information that is used in the MediaBay, such as paths and attributes, in a local database file on your computer. However, in some cases, it might be necessary to browse and manage this kind of metadata on an external volume. MediaBay Settings.
Surround Sound Cubase provides integrated surround sound features with support for several formats. All audio-related channels and busses can handle multichannel speaker configurations. A channel in the MixConsole can contain either complete surround mixes or an individual speaker channel which is part of a surround setup. Deliverables A surround mix in Cubase can be sent as multichannel audio from the surround output bus to a recorder, or can be exported to audio files on your hard disk.
Available Surround Channel Configurations Cubase supports several surround channel configurations.
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